#ifndef QXGAME_GAMESHAPE_H
#define QXGAME_GAMESHAPE_H

enum ShapeType {
    RECT,
    ROUND
};

struct GameShape {
    double w = 0;
    double h = 0;
    double radius = 0;
    ShapeType type = ShapeType::RECT;
};

#endif //QXGAME_GAMESHAPE_H
